FYI Scale, Rotate, Offset 2 of 2 – Position Coordinates in Bryce default view


    

Bryce doesn't use the standard coordinate system in default (Director) view, probably because the different views available would make it very difficult to keep your Axis ass up ;)
However in camera view it falls in line with most other apps.
I almost always use camera view so this isn't a big deal to me.
X= Positive Left/– Right (or 'side to side' depending upon center axis)
Y= Plus is Up/– is Down
Z= the ole Positive in/–out (Pos is towards you/– away)